MuleQuest

We built a game to introduce users to MuleSoft’s latest product.

A small team of engineers and designers teamed up to build MuleQuest in a 48-hour hackathon project. MuleQuest takes users through 3 obstacles that users need to solve by using Flow Designer to transform data.

Sprites for the pixelized version of “Max the Mule”.
Setup, instructions, and high score.
Bonus: Max afro shirts and Max pride stickers.

We ended up taking MuleQuest to MuleSoft’s annual conference at CONNECT 2018 where we ran a training workshop with it.